RocketHands was formed by a team of seven game developers who met while working at Interzone on a football MMO. Sharing a common vision of the games they wanted to make, and having experienced the joy of working together both on a major commercial title and a dozen gamejam games, the members of RocketHands decided to "go indie" and form their own studio.

Jason Hutchens (Project Management / Programmer)

  • BEng. (IT) and PhD-ABD in Engineering
  • Lead Programmer at Interzone Games
  • AI Lead at Team Bondi on “L.A. Noire”, a US$30m PS3 title
  • Worked on “Black & White” at Lionhead Studios

Anthony Sweet (Business Development / Marketing)

  • Administration / Business Management at Interzone Games
  • Nine years of business, accounts and bookkeeping experience
  • Involved with online RPG collaborations and local gamejams
  • Most definitely NOT a used-car salesman :)

Brad Power (Designer / Programmer)

  • BSc. in Computer Science
  • Lead Designer at Interzone Games
  • Independent game developer
  • 7 years commercial development experience

Simon Boxer (Art Production)

  • BA in Graphic Design
  • Concept Artist and Graphic Designer at Interzone Games
  • Storyboard Artist at Bungarra Software
  • Collaborator with numerous indie developers

Daniel Adams (Audio Production / Programmer)

  • BSc. in Physics / BEng. in Computer Systems
  • Server and Systems Engineer at Interzone Games
  • Embedded DSP engineer for audio processing
  • Music production with own home studio

Robert Barnett (AI Programmer)

  • BSc. (AI) from the University of Manchester
  • Senior Programmer at Interzone Games
  • AI Programmer at Electronic Arts on "Battlefield 2: Modern Combat"
  • Programmer at Swordfish Studios on "World in Conflict"

Jack Casey (Gameplay Programmer)

  • BSc. in Computer Science
  • Senior Programmer at Interzone Games
  • Experience with PC and Nintendo DS development
  • Won Judges' Award at 2008 Nullarbor Games Comp.